3D Modelling and Sculpting
In 2024, during my the second year of my degree, I was introduced to 3D modelling using Blender. Over the past two years since then, I have worked to develop new skills both inside and outside of classes, and have found a passion for creating characters and creatures in 3D form.


Full Character Model
This model was developed over the course of 10 weeks as part of my final project at UC. Created from an original sketch, the character was then sculpted, retopologised, textured and rigged. Furthermore, this project was my first attempt at doing retopology on a sculpted character. Many aspects require further refinement, most noticeably the rigging and weight painting. Work on this project will continue in the future.
(2025)
Dragon Sculpting Experiments
This project demonstrates my first exploration into learning sculpting techniques. The project was undertaken in Blender. The outcome of this project includes multiple models, each a different body part of a Dragon. Throughout this project I learnt basic sculpting techniques and practices, and improved my ability to learn new skills in an entirely self-led manner.
(2025)


Robot Character Model
This project was my first exploration into Character Design in the 3D space. The design was first sketched in 2D, then modeled in blender using simple modelling techniques. The model was textured using Adobe Substance Painter. Basic rigging was done using the Rigify add-on in Blender.
(2024)