Game Design
Game design has been a passion of mine since early 2021. It was at this time that I took a Certificate III course at the Academy of Interactive Entertainment; the final game produced during the course can be found further down this page. Coming into UC, I aimed to further develop these skills, completing a Breadth Major in Game Design as part of my Digital Media Degree.
Pixels of the Past: Cult of the Lamb Tribute
Created as part of the 2025 design challenge: Pixels of the Past. This small pixel art game is a tribute to Cult of the Lamb. It was created in GDevelop using a provided template for level layout. The art aims to keep a similar style as the original game, referencing directly from in-game assets and items. The level mechanics and layout are an edited version of the provided template, with the addition of an attack mechanic and animation.
(2025)
The Assassin's Escape
The Assassin's Escape is a short, endless runner style game. This game primarily uses coding techniques introduced within the 'Create with Code' course available via Unity Learn . The game utilises assets sourced from multiple online platforms and was created essentially as a prototype, as the short time frame of 3-4 weeks did not allow for the creation of original game assets.
(2024)


The Haunted Manor
This project explores environmental design and storytelling using Virtual Reality. It follows a simple narrative flow which leads the player through the inside and outside of the house, following a simple storyline. The project was created within Unreal Engine and uses publicly available assets, with the primary focus on VR specific interactions and experiences.
(2024)
Escape from Pleasant Fields (Group Project)
This game was created as a group project during my AIE Certificate III course. During the creation of this project, I assisted in asset integration, bug fixing and level design. My primary task during the development of this game was the layout and goal of Level 2. Credits go to my other group members for all other sections.
(2021)
